//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 InvMaxTesselationLevel_ZScale;
//   float4 InvTerrainSize_SectionBase;
//   float4 lightMapScale[2];
//   float4x4 LocalToView;
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float3 TerrainLayerCoordinateOffset;
//   float4 TessellationDistanceScale;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPositionVS              c4       1
//   LocalToWorld                  c6       4
//   LocalToView                   c10      4
//   lightMapScale                 c14      2
//   TemporalAAParameters          c16      1
//   TerrainLayerCoordinateOffset  c17      1
//   InvMaxTesselationLevel_ZScale c18      1
//   InvTerrainSize_SectionBase    c19      1
//   TessellationDistanceScale     c20      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c21, 0, -1, 256, -32768
    def c22, 16384, 16384, 0.5, 0
    def c23, 8192, 8192, 0, 0
    def c24, 4096, 4096, 0, 0
    def c25, 0, 4096, 0, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord o0.xyz
    dcl_texcoord1 o1.xy
    dcl_texcoord2 o2.xyz
    dcl_texcoord3 o3.xyz
    dcl_texcoord6 o4
    dcl_texcoord7 o5.xyz
    dcl_texcoord5 o6
    dcl_position o7
    frc r0.x, v2.x
    add r0.x, -r0.x, v2.x
    mova a0.x, r0.x
    rcp r0.x, c21[a0.x].y
    mul r0.yz, c18.x, v0.xxyw
    mul r0.w, r0.z, c11.z
    mad r0.w, c10.z, r0.y, r0.w
    mad r1.x, v0.w, c21.z, v0.z
    add r1.x, r1.x, c21.w
    mul r1.x, r1.x, c18.y
    mad r0.w, c12.z, r1.x, r0.w
    add r0.w, r0.w, c13.z
    mov r2.x, c21[a0.x].x
    mad r0.w, r0.w, c20.x, -r2.x
    mul_sat r0.x, r0.x, r0.w
    mad r0.w, v2.w, c21.z, v2.z
    add r0.w, r0.w, c21.w
    mad r1.y, r0.w, c18.y, -r1.x
    mul r0.w, r0.w, c18.y
    lrp r2.x, r0.x, r0.w, r1.x
    mad r1.z, r1.y, r0.x, r1.x
    mov r0.x, c18.x
    mad r1.xy, v0, r0.x, c19.zwzw
    add o0.xyz, r1, c17
    add r0.xw, r1.xyzy, c22.z
    mul o1.xy, r0.xwzw, c19
    mul r1, r0.z, c7
    mad r0, c6, r0.y, r1
    mad r0, c8, r2.x, r0
    add r0, r0, c9
    mad r1.xyz, r0, -c4.w, c4
    mul r1.xy, r1, c18.zwzw
    dp3 r2.x, r1, c6
    dp3 r2.y, r1, c7
    dp3 r2.z, r1, c8
    mul r1.xy, c18.y, v1
    mov r1.zw, c21_abs.xyyx
    nrm r3.xyz, r1.zwxw
    nrm r4.xyz, r1.wzyw
    dp3 o4.x, r3, r2
    dp3 o4.y, r4, r2
    mul r1.xyz, r3.zxyw, r4.yzxw
    mad r1.xyz, r3.yzxw, r4.zxyw, -r1
    dp3 o4.z, r1, r2
    mov r2.x, c6.z
    mov r2.y, c7.z
    mov r2.z, c8.z
    dp3 o5.x, r3, r2
    dp3 o5.y, r4, r2
    dp3 o5.z, r1, r2
    mov o2.xyz, c14
    mov o3.xyz, c15
    mov o4.w, -c21.y
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c16.z
    mad r0.xy, r1.x, c16, r0
    mov r12, r0
    mov o7, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 65 instruction slots used
 

